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A big toolset that allowed for all kinds of playstyles without feeling disadvantaged. Stealth actually works as intended, use the natural environment to sneak up on people or hide if you the AI suspects something. Enemy outposts stay cleared after taking out people.
#FAR CRY 2 IGN FULL#
Full open world - forge your own path, so you are free to decide to tackle enemy outposts or just ignore them. it completely destroys the main appeal of the game for me.įar Cry 3 actually made a lot of things work that FC2 attempted but failed at. The AI is indeed broken for stealthing, they just see through vegetation and bushes, something that actually was a big issue in Far Cry 1 also. Segmented map that if you leave everything resets, most of the map railroads you into a narrow path so you always go through the same checkpoints. Look, if you want to understand it, you probably need to play Far Cry 6 for yourself, because not even the lure of Vaas is enough to make us slog through the latest entry.Yep, the idea of FC2 is amazing, the execution is terrible. (Of course, Ubisoft would rather have you forget the part where Far Cry 3 kills him off way too early and the entire game's story loses steam but better late than never.) It's unclear how exactly this will fit into Far Cry 6's sequel plans, but many of the series' villains have already been confirmed in some sort of DLC which apparently takes place in their own minds. That character (*no, seriously, spoiler alert*) is none other than Vaas, the beloved antagonist of Far Cry 3. However, it appears that Ubisoft has mostly jettisoned any sort of shared-universe talk, especially since (*spoiler alert*) the recently-released Far Cry 6 has a secret scene after the credits with a familiar face from Far Cry 3. "But the idea is, a decade later, he has leveled up his smuggling game, and he's gotten embroiled in this conflict."ĭead connections - Previous Far Cry games have included references to other games in the series, with Far Cry 4 even reusing characters from Far Cry 3.
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"Maybe it was drug-induced, maybe it's post-traumatic stress disorder, or maybe it's real," Hocking says. Since Jack Carver was a "shifty, smuggler, gun-runner kind of crook," the team decided that he would be involved in Far Cry 2's conflict ten years down the road. Fans noticed similarities between the two characters back at the game's original release, especially after data miners noticed the Jackal's in-game files have "jackcarver" in the name.Īs Hocking states in the interview, the connection between the two characters is more thematic and ideological than fully-developed in canon. One and the same - In a recent interview with IGN, Far Cry 2's creative director Clint Hocking confirmed that The Jackal and Far Cry 1 protagonist Jack Carver are actually the same person. But if you're one of the many fans who has theorized about the true identity of Far Cry 2's villain The Jackal, consider yourself proven correct. It's no secret that Far Cry 2 is one of the strangest video game sequels of all time, taking the first game's tropical setting and bizarre aliens and following it up with a much more serious story set in a war-torn African region.